Blood Money
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Side-Scrolling - Sci-Fi
Gametype: Licensed
Release Year: 1989
Developer: DMA Design Limited
Publisher: Psygnosis Limited
Players: 1 or 2, Simultaneous
Relationship: Sequel to Menace
Hardware: OCS
Conversions: Atari ST, Commodore C64, PC (DOS)
Disks: 2
Programmer: Dave Jones
Musician: Ray Norrish (Full FX)
Designer: Tony Smith
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The speech in the introductory sequence probably sums things up best - "the biggest unanswered question is 'where is the money?'". You have 4 missions to take on, in each case trying to kill baddies for the money they have, which can be spent in the shop rooms to upgrade your craft. Your energy is depleted by contact with enemies and the walls, although there are some baddies who simply hover on your ship and steal from you, rather than physically doing damage.

The game is a shoot 'em up which scrolls both horizontally and vertically, while being viewed from an R-Type style sideways perspective. Navigating the levels sometimes requires you to duck through gaps in scenery.
 
http://www.mobygames.com/game/amiga/blood-money
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CHEATS:

More lives:
Press [Help] 1.

More money:
Press [Help] 2.
